Not only did Ubisoft decide not to add any additional new content to this re-re-release (N64 ported to Dreamcast and Dreamcast ported to 3DS), they failed to fix the camera, which was the one complaint that dogged the game when it was first released back in 1999. There are some hidden paths in levels, and some racing mini-games, but the game is a mostly linear progression through a series of levels that all present similar challenges and feature little to explore. While it isn't usually hard to find enough Lums (small fairies) to gain access to the next level, the era of the collectathon is over. However, it features a reliance on collection to progress. This game does still show some of the charm that made it a highly regarded title. I remember killing this boss when I was in middle school He can swing from his invisible arms, and his propeller-like ears can be used to glide slowly towards the ground. Rayman's unattached hands can be flung like weapons or launched at rings. As the game progresses, Rayman, a jointless collection of blobs, gains new powers, allowing him to move deeper into the game's rather whimsical stages. Rayman 3D is a straight-forward 3D platformer. Eleven years after it was first released, this game is creaking in its invisible joints. While Ubisoft did decide to use the Dreamcast version as the source for this iteration, instead of the N64 version that served as the origin of the DS release, there are few differences between the two versions. Despite the obvious pun, this isn't Rayman 3, but rather Ubisoft chose to port Rayman 2: The Great Escape to yet another Nintendo handheld. In an eerie parallel to the DS launch, Ubisoft ported one of their console Rayman games to Nintendo's latest dual-screen handheld. First thing's first, Rayman 3D is not a new game.
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